⚔️ Blox Fruits
389K playing
finding
Cheapest pass is 350 Robux — no impulse-priced entry point (25–50 Robux) for a hesitant first purchase.
Public beta·expect rough edges
Report a bug ↗free studio plugin · structural audit engine
A linter for your game's economy. The plugin reads your game's structure inside Studio — game passes, developer products, shop UI — and returns a scored audit in seconds. No account access. No scripts in your game. No players required.
install plugin → paste key → run audit. free tier has no card, no trial clock.
api key
scanning structure
audit complete
0 players required
regression radar · 2 resolved, 1 new since last audit
see it in action
The plugin scores a game, flags what to fix, and drafts the products worth building. Here's the whole flow on a sample game — from a 35/100 score to a finished plan — in under half a minute.
demo reel on sample data · muted by default — turn on sound for the walkthrough. free tier has no card, no trial clock.
creators wall
4 creators run their audits here.
link your Roblox account on the dashboard to join the wall.
live teardowns
Real public teardowns, run seconds ago against the biggest games on Roblox — the exact same read anyone gets by pasting a link into the box above.
live public data — pass catalogs and player counts fetched moments ago. these studios aren't customers; it's the same teardown you can run on any game, free.
01 · no oauth
The plugin authenticates with an API key you paste in — generated on your dashboard, revocable any time. There is no "Sign in with Roblox" step, because we don't need one.
02 · no tracker
The audit runs inside Studio and reads structure — it never adds a script, never ships with your place, and never executes in production. Your live game is untouched.
03 · no players needed
Analytics tools need live traffic before they can tell you anything. A structural audit reads the build itself, so you can fix your economy before anyone plays it.
01 / process
The whole setup fits in the time it takes Studio to open. Nothing to wire into your codebase, nothing to deploy.
Free, from the Creator Store. It docks as a panel in Roblox Studio like any other tool — no project changes, no dependencies.
studio › plugins › rodevly
Create an account, copy the key from your dashboard, paste it into the panel. That is the entire integration — one revocable string.
rdv_live_… › paste › connected
One click. The plugin snapshots your monetization structure, the rule engine scores it, and findings render in Studio and on your web dashboard.
run audit › score 75/100 · 3 findings
02 / rulebook
These are real rule ids from the shipping engine, not marketing categories. Every finding carries a severity, a penalty, and a concrete recommendation.
13 structural rules in the engine today, tuned against real games. score = 100 − penalties · crit −15 · warn −8 · info −2 · capped at 35 while nothing is purchasable. rules that can't be verified from structure alone are left out rather than faked.
03 / teardown
Paste a Roblox game link and get an instant public teardown — pass catalog, price ladder, and the obvious structural mistakes. No account, no plugin, no install.
game url or place id
The teardown reads what anyone can see: game passes and public stats. The full audit — developer products, shop UI, purchase prompts — runs inside Studio with the free plugin.
04 / thumbnail
Players scroll past dozens of games and open one. Drop your thumbnail into a mock Roblox home, search, and charts — beside real, currently-live games — and see whether it stands out or disappears. Switch between desktop, mobile, and console the way your players actually browse.
neighbours are real, currently-live games · your card is highlighted
The thumbnail wins the tap — the audit wins the Robux once they're inside. Score your game passes, price ladder, and shop UI against 13 monetization rules.
Run the full audit — free05 / products
The audit tells you what's structurally broken. Products writes what to build next: one button press generates 3–5 implementable product specs — store-ready name, pass or developer product, a price that fills a real gap in your ladder, and paste-ready store copy.
pet simulator · test game
example output · generated against our pet-sim test game — not customer results
A small pile of coins to jumpstart your first egg hatches and backpack upgrades.
fills gap
the catalog has zero items under 100 Robux — no low-friction first purchase
where it plugs in
buy coins button
Automatically pull nearby coins into your bag as you explore.
fills gap
the coin magnet tool exists in-game but isn't sold anywhere
where it plugs in
coin magnet tool
fills gap
rebirth screen is a core progression surface with no purchase option
dismissed · never suggested again
01 · grounded
Specs are generated from your audit findings, your live catalog, and your game's profile. Each one names the exact gap it fills and the surface it plugs into — nothing generic makes the list.
02 · deep scan
An opt-in census of Instance metadata builds an evidence-backed profile: genre, core loop, monetizable surfaces. It never reads your code, and the plugin previews the exact JSON before anything is sent.
03 · learns
Mark a spec implemented or dismissed from the dashboard. Dismissals feed the next generation — the same idea is never proposed twice.
From diagnosis to design — the audit finds the gaps, Products fills them with something you can ship this week.
Start free — upgrade for specsproducts tab ships on business · deep scan ships on pro · both opt-in
06 / pricing
Rule-engine findings and the score never cost anything. Paid tiers add the AI narrative layer and the tracking you want once a game is live.
$0
The full rule engine. Forever free, no card.
$9.99/mo
For live games you keep iterating on.
$24.99/mo
For studios running a portfolio.
billing via stripe · cancel any time · the free tier keeps working when you do
07 / faq
No. There is no Roblox OAuth and no password prompt anywhere in the product. The plugin talks to our API with a key you generate on your dashboard and paste into Studio — you can revoke it at any moment and the plugin goes inert.
No. The plugin executes inside Roblox Studio only. It never inserts a script into your place, nothing ships with your game, and nothing executes at runtime for your players. Your production game is byte-for-byte unaffected.
Yes — that is the point. The audit is structural: it reads what you built (passes, products, prices, shop UI), not how players behave. Analytics-based tools can't say anything until you have traffic; this works on day zero, before launch.
A small JSON snapshot of monetization structure: game pass and developer product ids with prices, counts, and UI signals like whether a shop screen or purchase-prompt close button exists. No scripts, no assets, no player data — you can watch the payload in Studio's output before it sends.
On paid tiers, Claude turns the raw findings into a written report — what's wrong, why it matters, what to change first. It's generated from the rule-engine output, not from guesswork. If generation ever fails, your audit still completes with full findings; the narrative is a layer, not a dependency.
Billing runs through Stripe and you can cancel any time. Your account drops back to the free tier and keeps working — the rule engine, your score, and your dashboard access don't go away.
Create a free account, paste your key into the plugin, and see your game's monetization score before anyone else does.