free studio plugin · structural audit engine
Catch monetization mistakes before your first player does.
A linter for your game's economy. The plugin reads your game's structure inside Studio — game passes, developer products, shop UI — and returns a scored audit in seconds. No account access. No scripts in your game. No players required.
install plugin → paste key → run audit. free tier has no card, no trial clock.
api key
scanning structure
- [ok]MarketplaceService18 game passes
- [ok]DeveloperProducts6 products
- [ok]StarterGui3 screens scanned
- [!!]ShopScreennot found
- [!!]PurchasePrompt.Closeno dismiss control
audit complete
0 players required
- CRITpurchase-prompt-missing-close-button−15
- WARNmonetization-without-shop-ui−8
- INFOno-low-cost-entry-point−2
regression radar · 2 resolved, 1 new since last audit
creators wall · live count
1 creator runs their audits here.
every avatar is a real linked account — no stock faces, no padded numbers. the wall only grows when a creator links.
01 · no oauth
We never touch your Roblox account.
The plugin authenticates with an API key you paste in — generated on your dashboard, revocable any time. There is no "Sign in with Roblox" step, because we don't need one.
02 · no tracker
Nothing is injected into your game.
The audit runs inside Studio and reads structure — it never adds a script, never ships with your place, and never executes in production. Your live game is untouched.
03 · no players needed
Works before launch, on day zero.
Analytics tools need live traffic before they can tell you anything. A structural audit reads the build itself, so you can fix your economy before anyone plays it.
01 / process
Three steps. No integration work.
The whole setup fits in the time it takes Studio to open. Nothing to wire into your codebase, nothing to deploy.
Install the plugin
Free, from the Creator Store. It docks as a panel in Roblox Studio like any other tool — no project changes, no dependencies.
studio › plugins › monetization optimizer
Paste your API key
Create an account, copy the key from your dashboard, paste it into the panel. That is the entire integration — one revocable string.
rmo_live_… › paste › connected
Run the audit
One click. The plugin snapshots your monetization structure, the rule engine scores it, and findings render in Studio and on your web dashboard.
run audit › score 75/100 · 3 findings
02 / rulebook
What the audit actually checks.
These are real rule ids from the shipping engine, not marketing categories. Every finding carries a severity, a penalty, and a concrete recommendation.
- CRITpurchase-prompt-missing-close-buttonYour purchase prompt has no visible way to dismiss it. Non-dismissible prompts read as hostile on Roblox and reliably attract downvotes.−15
- WARNmonetization-without-shop-uiGame passes or products exist, but no shop screen was detected. With no purchase prompt either, it escalates to critical — your products may be unreachable.−8 / −15
- WARNtoo-many-gamepassesMore than 15 game passes is choice overload. Overlapping passes usually consolidate into a bundle that converts better.−8
- WARNpurchase-prompt-missing-price-labelThe prompt hides the price until the confirmation step. Hidden pricing erodes trust and invites disputes.−8
- INFOno-low-cost-entry-pointYour cheapest item costs more than 150 Robux. A 25–50 Robux entry item gives hesitant players an easy first purchase.−2
- INFOgamepass-price-outlierOne pass is priced 4× or more above your median. Intentional premium pass — or a pricing typo. The audit flags it so you can decide.−2
13 structural rules in the engine today, tuned against real games. score = 100 − penalties · crit −15 · warn −8 · info −2 · capped at 35 while nothing is purchasable. rules that can't be verified from structure alone are left out rather than faked.
03 / teardown
Point it at any live game.
Paste a Roblox game link and get an instant public teardown — pass catalog, price ladder, and the obvious structural mistakes. No account, no plugin, no install.
game url or place id
The teardown reads what anyone can see: game passes and public stats. The full audit — developer products, shop UI, purchase prompts — runs inside Studio with the free plugin.
04 / pricing
The audit is free. The follow-through is paid.
Rule-engine findings and the score never cost anything. Paid tiers add the AI narrative layer and the tracking you want once a game is live.
Free
$0
The full rule engine. Forever free, no card.
- Every structural rule, real score
- Findings in Studio and on the web dashboard
- 1 game
- API-key auth, revocable any time
Pro
recommended$9.99/mo
For live games you keep iterating on.
- Everything in Free
- AI-written narrative reports — 50 per month
- Regression Radar: new vs. resolved findings between audits
- Full audit history
- Up to 5 games
Business
$19.99/mo
For studios running a portfolio.
- Everything in Pro
- Portfolio view ranking all your games
- CSV export of audit history
- 200 AI reports per month
- Up to 25 games
billing via stripe · cancel any time · the free tier keeps working when you do
05 / faq
The questions a careful developer asks.
Does it need my Roblox password or account access?
No. There is no Roblox OAuth and no password prompt anywhere in the product. The plugin talks to our API with a key you generate on your dashboard and paste into Studio — you can revoke it at any moment and the plugin goes inert.
Does anything run in my live game?
No. The plugin executes inside Roblox Studio only. It never inserts a script into your place, nothing ships with your game, and nothing executes at runtime for your players. Your production game is byte-for-byte unaffected.
Can it audit a game with zero players?
Yes — that is the point. The audit is structural: it reads what you built (passes, products, prices, shop UI), not how players behave. Analytics-based tools can't say anything until you have traffic; this works on day zero, before launch.
What exactly gets sent to your servers?
A small JSON snapshot of monetization structure: game pass and developer product ids with prices, counts, and UI signals like whether a shop screen or purchase-prompt close button exists. No scripts, no assets, no player data — you can watch the payload in Studio's output before it sends.
What is an AI narrative report?
On paid tiers, Claude turns the raw findings into a written report — what's wrong, why it matters, what to change first. It's generated from the rule-engine output, not from guesswork. If generation ever fails, your audit still completes with full findings; the narrative is a layer, not a dependency.
Can I cancel? What happens to my data?
Billing runs through Stripe and you can cancel any time. Your account drops back to the free tier and keeps working — the rule engine, your score, and your dashboard access don't go away.