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free studio plugin · structural audit engine

Catch monetization mistakes before your first player does.

A linter for your game's economy. The plugin reads your game's structure inside Studio — game passes, developer products, shop UI — and returns a scored audit in seconds. No account access. No scripts in your game. No players required.

install plugin → paste key → run audit. free tier has no card, no trial clock.

RoDevly — pluginconnected

api key

rmo_live_••••••••••3f2apaste
Run Auditlast run · 2m ago

scanning structure

  • [ok]MarketplaceService18 game passes
  • [ok]DeveloperProducts6 products
  • [ok]StarterGui3 screens scanned
  • [!!]ShopScreennot found
  • [!!]PurchasePrompt.Closeno dismiss control

audit complete

0 players required

75/100
  • CRITpurchase-prompt-missing-close-button−15
  • WARNmonetization-without-shop-ui−8
  • INFOno-low-cost-entry-point−2

regression radar · 2 resolved, 1 new since last audit

see it in action

Watch a full audit run itself, start to finish.

The plugin scores a game, flags what to fix, and drafts the products worth building. Here's the whole flow on a sample game — from a 35/100 score to a finished plan — in under half a minute.

rodevly.com

demo reel on sample data · muted by default — turn on sound for the walkthrough. free tier has no card, no trial clock.

creators wall

4 creators run their audits here.

link your Roblox account on the dashboard to join the wall.

  • Avatar of MrHappySmile22
  • Avatar of mortisxde123
  • Avatar of Chyzll
  • Avatar of supportTheBlueFan

01 · no oauth

We never touch your Roblox account.

The plugin authenticates with an API key you paste in — generated on your dashboard, revocable any time. There is no "Sign in with Roblox" step, because we don't need one.

02 · no tracker

Nothing is injected into your game.

The audit runs inside Studio and reads structure — it never adds a script, never ships with your place, and never executes in production. Your live game is untouched.

03 · no players needed

Works before launch, on day zero.

Analytics tools need live traffic before they can tell you anything. A structural audit reads the build itself, so you can fix your economy before anyone plays it.

01 / process

Three steps. No integration work.

The whole setup fits in the time it takes Studio to open. Nothing to wire into your codebase, nothing to deploy.

01

Install the plugin

Free, from the Creator Store. It docks as a panel in Roblox Studio like any other tool — no project changes, no dependencies.

studio › plugins › rodevly

02

Paste your API key

Create an account, copy the key from your dashboard, paste it into the panel. That is the entire integration — one revocable string.

rdv_live_… › paste › connected

03

Run the audit

One click. The plugin snapshots your monetization structure, the rule engine scores it, and findings render in Studio and on your web dashboard.

run audit › score 75/100 · 3 findings

02 / rulebook

What the audit actually checks.

These are real rule ids from the shipping engine, not marketing categories. Every finding carries a severity, a penalty, and a concrete recommendation.

  • CRITpurchase-prompt-missing-close-buttonYour purchase prompt has no visible way to dismiss it. Non-dismissible prompts read as hostile on Roblox and reliably attract downvotes.−15
  • WARNmonetization-without-shop-uiGame passes or products exist, but no shop screen was detected. With no purchase prompt either, it escalates to critical — your products may be unreachable.−8 / −15
  • WARNtoo-many-gamepassesMore than 15 game passes is choice overload. Overlapping passes usually consolidate into a bundle that converts better.−8
  • WARNpurchase-prompt-missing-price-labelThe prompt hides the price until the confirmation step. Hidden pricing erodes trust and invites disputes.−8
  • INFOno-low-cost-entry-pointYour cheapest item costs more than 150 Robux. A 25–50 Robux entry item gives hesitant players an easy first purchase.−2
  • INFOgamepass-price-outlierOne pass is priced 4× or more above your median. Intentional premium pass — or a pricing typo. The audit flags it so you can decide.−2

13 structural rules in the engine today, tuned against real games. score = 100 − penalties · crit −15 · warn −8 · info −2 · capped at 35 while nothing is purchasable. rules that can't be verified from structure alone are left out rather than faked.

03 / teardown

Point it at any live game.

Paste a Roblox game link and get an instant public teardown — pass catalog, price ladder, and the obvious structural mistakes. No account, no plugin, no install.

game url or place id

public data only · no sign-up · works on any live game

The teardown reads what anyone can see: game passes and public stats. The full audit — developer products, shop UI, purchase prompts — runs inside Studio with the free plugin.

04 / thumbnail

Would your thumbnail earn the tap?

Players scroll past dozens of games and open one. Drop your thumbnail into a mock Roblox home, search, and charts — beside real, currently-live games — and see whether it stands out or disappears. Switch between desktop, mobile, and console the way your players actually browse.

roblox.com

neighbours are real, currently-live games · your card is highlighted

The thumbnail wins the tap — the audit wins the Robux once they're inside. Score your game passes, price ladder, and shop UI against 13 monetization rules.

Run the full audit — free

05 / products

Specs, not suggestions.

The audit tells you what's structurally broken. Products writes what to build next: one button press generates 3–5 implementable product specs — store-ready name, pass or developer product, a price that fills a real gap in your ladder, and paste-ready store copy.

pet simulator · test game

example output · generated against our pet-sim test game — not customer results

Starter Coin Pouch

dev product79 R$
A small pile of coins to jumpstart your first egg hatches and backpack upgrades.

fills gap

the catalog has zero items under 100 Robux — no low-friction first purchase

where it plugs in

buy coins button

Coin Magnet

pass149 R$
Automatically pull nearby coins into your bag as you explore.

fills gap

the coin magnet tool exists in-game but isn't sold anywhere

where it plugs in

coin magnet tool

Rebirth Boost

pass349 R$

fills gap

rebirth screen is a core progression surface with no purchase option

dismissed · never suggested again

01 · grounded

Every claim cites its evidence.

Specs are generated from your audit findings, your live catalog, and your game's profile. Each one names the exact gap it fills and the surface it plugs into — nothing generic makes the list.

02 · deep scan

The AI learns what your game is.

An opt-in census of Instance metadata builds an evidence-backed profile: genre, core loop, monetizable surfaces. It never reads your code, and the plugin previews the exact JSON before anything is sent.

03 · learns

Rejected ideas never come back.

Mark a spec implemented or dismissed from the dashboard. Dismissals feed the next generation — the same idea is never proposed twice.

From diagnosis to design — the audit finds the gaps, Products fills them with something you can ship this week.

Start free — upgrade for specs

products tab ships on business · deep scan ships on pro · both opt-in

06 / pricing

The audit is free. The follow-through is paid.

Rule-engine findings and the score never cost anything. Paid tiers add the AI narrative layer and the tracking you want once a game is live.

Free

$0

The full rule engine. Forever free, no card.

  • Every structural rule, real score
  • Findings in Studio and on the web dashboard
  • 1 game
  • API-key auth, revocable any time
Start auditing

Pro

recommended

$9.99/mo

For live games you keep iterating on.

  • Everything in Free
  • AI-written narrative reports — 50 per month
  • Deep scan: the AI learns what your game is — opt-in, never reads code
  • Regression Radar: new vs. resolved findings between audits
  • Full audit history
  • Up to 5 games
Start Pro

Business

$24.99/mo

For studios running a portfolio.

  • Everything in Pro
  • Products tab: implementable product specs — name, price, store copy
  • Portfolio view ranking all your games
  • CSV export of audit history
  • 200 AI reports per month
  • Up to 25 games
Start Business

billing via stripe · cancel any time · the free tier keeps working when you do

07 / faq

The questions a careful developer asks.

Does it need my Roblox password or account access?

No. There is no Roblox OAuth and no password prompt anywhere in the product. The plugin talks to our API with a key you generate on your dashboard and paste into Studio — you can revoke it at any moment and the plugin goes inert.

Does anything run in my live game?

No. The plugin executes inside Roblox Studio only. It never inserts a script into your place, nothing ships with your game, and nothing executes at runtime for your players. Your production game is byte-for-byte unaffected.

Can it audit a game with zero players?

Yes — that is the point. The audit is structural: it reads what you built (passes, products, prices, shop UI), not how players behave. Analytics-based tools can't say anything until you have traffic; this works on day zero, before launch.

What exactly gets sent to your servers?

A small JSON snapshot of monetization structure: game pass and developer product ids with prices, counts, and UI signals like whether a shop screen or purchase-prompt close button exists. No scripts, no assets, no player data — you can watch the payload in Studio's output before it sends.

What is an AI narrative report?

On paid tiers, Claude turns the raw findings into a written report — what's wrong, why it matters, what to change first. It's generated from the rule-engine output, not from guesswork. If generation ever fails, your audit still completes with full findings; the narrative is a layer, not a dependency.

Can I cancel? What happens to my data?

Billing runs through Stripe and you can cancel any time. Your account drops back to the free tier and keeps working — the rule engine, your score, and your dashboard access don't go away.

Your next audit takes about a minute.

Create a free account, paste your key into the plugin, and see your game's monetization score before anyone else does.